Build a Factorio-style game for the Nintendo DS with Claude Code
Never having coded for the DS, the author wrote the specs, design and balancing while Claude Code wrote most of the C: a 2048x2048 world computed on the fly, palette-swap nights, power grids and trains with signals on a 67 MHz ARM9 with 4 MB of RAM.
Source
j_leboulanger on Hacker News · 2026-10-13 · Project link
Written in our own words. Credit to the original author. Link checked 2026-10-16.
What they did
Never having coded for the DS, the author wrote the specs, design and balancing while Claude Code wrote most of the C: a 2048x2048 world computed on the fly, palette-swap nights, power grids and trains with signals on a 67 MHz ARM9 with 4 MB of RAM.
Result (as claimed)
Game and detailed write-up published; 5 points on Show HN.
Tools they used
Cost: Claude Code: free plan, paid from $17/mo. Checked 2026-10-14.
Set it up
Write a one-page brief
Describe the app in plain words: who it is for, the 3 core screens or actions, and what "done" looks like.
Start the project with your agent
Open Claude Code and paste the brief. Ask it to propose a stack and a file plan before writing code.
Build one slice at a time
Ship the smallest working flow first, run it, then add features one by one. Commit after each working step.
Test it like a user
Click through on desktop and phone. Ask the agent to add basic tests and fix anything that breaks.
Check security and ship
Keep keys in environment variables, check auth and database rules, then deploy and share the link.
Copy the full setup prompt
Paste into your agent and it will walk you through the setup, asking before anything that sends, posts or spends.
You are helping me set up this AI use case end to end in Claude Code. Goal: Build a Factorio-style game for the Nintendo DS with Claude Code What the original author did: Never having coded for the DS, the author wrote the specs, design and balancing while Claude Code wrote most of the C: a 2048x2048 world computed on the fly, palette-swap nights, power grids and trains with signals on a 67 MHz ARM9 with 4 MB of RAM. Reported result (as claimed by the author): Game and detailed write-up published; 5 points on Show HN. Source: https://news.ycombinator.com/item?id=50076586 Tools they used: Claude Code Category: Vibe coding & apps Please: 1. Ask me 3 short questions about my situation (accounts I have, budget, what I want the output to look like). 2. Propose a step-by-step plan using these tools or cheaper alternatives, with the time and cost of each step. Use official pricing pages; say "check pricing" if unsure. 3. Then do the setup with me one step at a time, waiting for my OK before anything that sends messages, posts publicly, spends money or deletes data. 4. Finish with a checklist to run it again next time.
You are helping me set up this AI use case end to end in Codex. Goal: Build a Factorio-style game for the Nintendo DS with Claude Code What the original author did: Never having coded for the DS, the author wrote the specs, design and balancing while Claude Code wrote most of the C: a 2048x2048 world computed on the fly, palette-swap nights, power grids and trains with signals on a 67 MHz ARM9 with 4 MB of RAM. Reported result (as claimed by the author): Game and detailed write-up published; 5 points on Show HN. Source: https://news.ycombinator.com/item?id=50076586 Tools they used: Claude Code Category: Vibe coding & apps Please: 1. Ask me 3 short questions about my situation (accounts I have, budget, what I want the output to look like). 2. Propose a step-by-step plan using these tools or cheaper alternatives, with the time and cost of each step. Use official pricing pages; say "check pricing" if unsure. 3. Then do the setup with me one step at a time, waiting for my OK before anything that sends messages, posts publicly, spends money or deletes data. 4. Finish with a checklist to run it again next time.
You are helping me set up this AI use case end to end in Grok Bot. Goal: Build a Factorio-style game for the Nintendo DS with Claude Code What the original author did: Never having coded for the DS, the author wrote the specs, design and balancing while Claude Code wrote most of the C: a 2048x2048 world computed on the fly, palette-swap nights, power grids and trains with signals on a 67 MHz ARM9 with 4 MB of RAM. Reported result (as claimed by the author): Game and detailed write-up published; 5 points on Show HN. Source: https://news.ycombinator.com/item?id=50076586 Tools they used: Claude Code Category: Vibe coding & apps Please: 1. Ask me 3 short questions about my situation (accounts I have, budget, what I want the output to look like). 2. Propose a step-by-step plan using these tools or cheaper alternatives, with the time and cost of each step. Use official pricing pages; say "check pricing" if unsure. 3. Then do the setup with me one step at a time, waiting for my OK before anything that sends messages, posts publicly, spends money or deletes data. 4. Finish with a checklist to run it again next time.
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