Build a hand-tracked air traffic control game for Meta Quest with AI
Vector Tango is an air traffic control game for Meta Quest played with bare hands: pinch a plane on the table, draw its path with your finger, then look up and watch it land outside the tower window. It was built entirely with AI.
Source
@scobelverse on X · 2026-10-02
Written in our own words. Credit to the original author. Link checked 2026-10-24.
What they did
Vector Tango is an air traffic control game for Meta Quest played with bare hands: pinch a plane on the table, draw its path with your finger, then look up and watch it land outside the tower window. It was built entirely with AI.
Result (as claimed)
No controllers needed; hand tracking is the whole interface.
Tools they used
Cost: Pricing depends on the tools you pick; check each official pricing page.
Set it up
Write a one-page brief
Describe the app in plain words: who it is for, the 3 core screens or actions, and what "done" looks like.
Start the project with your agent
Open GPT-6 and paste the brief. Ask it to propose a stack and a file plan before writing code.
Build one slice at a time
Ship the smallest working flow first, run it, then add features one by one. Commit after each working step.
Test it like a user
Click through on desktop and phone. Ask the agent to add basic tests and fix anything that breaks.
Check security and ship
Keep keys in environment variables, check auth and database rules, then deploy and share the link.
Copy the full setup prompt
Paste into your agent and it will walk you through the setup, asking before anything that sends, posts or spends.
You are helping me set up this AI use case end to end in Claude Code. Goal: Build a hand-tracked air traffic control game for Meta Quest with AI What the original author did: Vector Tango is an air traffic control game for Meta Quest played with bare hands: pinch a plane on the table, draw its path with your finger, then look up and watch it land outside the tower window. It was built entirely with AI. Reported result (as claimed by the author): No controllers needed; hand tracking is the whole interface. Source: https://x.com/scobelverse/status/2106156566840009048 Tools they used: GPT-6, Claude, Meta Quest Category: Vibe coding & apps Please: 1. Ask me 3 short questions about my situation (accounts I have, budget, what I want the output to look like). 2. Propose a step-by-step plan using these tools or cheaper alternatives, with the time and cost of each step. Use official pricing pages; say "check pricing" if unsure. 3. Then do the setup with me one step at a time, waiting for my OK before anything that sends messages, posts publicly, spends money or deletes data. 4. Finish with a checklist to run it again next time.
You are helping me set up this AI use case end to end in Codex. Goal: Build a hand-tracked air traffic control game for Meta Quest with AI What the original author did: Vector Tango is an air traffic control game for Meta Quest played with bare hands: pinch a plane on the table, draw its path with your finger, then look up and watch it land outside the tower window. It was built entirely with AI. Reported result (as claimed by the author): No controllers needed; hand tracking is the whole interface. Source: https://x.com/scobelverse/status/2106156566840009048 Tools they used: GPT-6, Claude, Meta Quest Category: Vibe coding & apps Please: 1. Ask me 3 short questions about my situation (accounts I have, budget, what I want the output to look like). 2. Propose a step-by-step plan using these tools or cheaper alternatives, with the time and cost of each step. Use official pricing pages; say "check pricing" if unsure. 3. Then do the setup with me one step at a time, waiting for my OK before anything that sends messages, posts publicly, spends money or deletes data. 4. Finish with a checklist to run it again next time.
You are helping me set up this AI use case end to end in Grok Bot. Goal: Build a hand-tracked air traffic control game for Meta Quest with AI What the original author did: Vector Tango is an air traffic control game for Meta Quest played with bare hands: pinch a plane on the table, draw its path with your finger, then look up and watch it land outside the tower window. It was built entirely with AI. Reported result (as claimed by the author): No controllers needed; hand tracking is the whole interface. Source: https://x.com/scobelverse/status/2106156566840009048 Tools they used: GPT-6, Claude, Meta Quest Category: Vibe coding & apps Please: 1. Ask me 3 short questions about my situation (accounts I have, budget, what I want the output to look like). 2. Propose a step-by-step plan using these tools or cheaper alternatives, with the time and cost of each step. Use official pricing pages; say "check pricing" if unsure. 3. Then do the setup with me one step at a time, waiting for my OK before anything that sends messages, posts publicly, spends money or deletes data. 4. Finish with a checklist to run it again next time.
The Daily 5
Get five new use cases tomorrow morning
Free. Real sources. Unsubscribe any time.
Guides for this use case
How to make a hand-tracking or gesture-controlled game with AI · How to vibe code a game with AI
Related use cases
Control your whole smart home from the Mac menu bar with a vibe-coded app
A designer vibe coded Hearth over a weekend with help from Claude and Codex, using SwiftUI, Python and JavaScript. It sits in the Mac menu bar and connects to hundreds of Home Assistant integrations: energy use, cameras, speakers, lights, plugs, air conditioners and supported cars.
Spin a 3D globe with your bare hand in a vibe-coded installation
In his first vibe-coding project, a 19-year-old built a globe you spin with your bare hand in the air using Codex. The post says four hotel lobbies paid him $11,600 for it; that figure is the poster's claim.
Build a live container port simulation with ship cutaways
anxuanng had Opus 5.5 build a working container port sim from the ship queue to every crane move, in a pixel style, with a cutaway showing cargo going into the holds.
Build a walkable 3D world through Blender MCP with no outside assets
TheEaglegon had Claude Opus 5.5 build an interactive three.js world from scratch through Blender MCP in 24 hours, with zero outside assets and a nightclub you can walk into.