Real AI agent use cases, with sources and setup prompts

Give coding agents a full Blender 3D production workflow with 20 skills

A repo of 20 Blender 5.2 skills walks an agent through modeling and sculpting, retopology and UVs, PBR materials and baking, geometry nodes, rigging, animation, rendering and export to Roblox, Unity, Unreal and Godot. A QA skill checks for z-fighting, floating parts, bad normals and UV issues before an asset counts as finished.

$17/mo1 hourIntermediateSource linked

Source

@hakimieiqbal on X · 2026-10-18

Written in our own words. Credit to the original author. Link checked 2026-10-18.

What they did

A repo of 20 Blender 5.2 skills walks an agent through modeling and sculpting, retopology and UVs, PBR materials and baking, geometry nodes, rigging, animation, rendering and export to Roblox, Unity, Unreal and Godot. A QA skill checks for z-fighting, floating parts, bad normals and UV issues before an asset counts as finished.

Result (as claimed)

Agents follow a repeatable Blender process instead of improvising bpy scripts each time.

Tools they used

Cost: Claude Code: from $17/mo; OpenAI Codex: free plan, paid from $8/mo; Cursor: free plan, paid from $8/mo; GitHub Copilot: free plan, paid from $10/mo.

Set it up

  1. Collect your inputs

    List what goes in (raw footage, script, topic list or audio) and the exact output you want, for example 5 vertical clips under 45 seconds. Put inputs in one folder.

  2. Set up the tools

    Open Blender, Claude Code, OpenAI Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode. Connect accounts only where needed and note any per-minute or per-credit limits on the free plan before you start.

  3. Run one piece end to end

    Make a single output first. Check pacing, captions, voice and framing by watching it on a phone.

  4. Turn it into a repeatable recipe

    Save the prompts and settings that worked as a template so the next run takes minutes, then batch.

  5. Review before you post

    Watch every output before publishing. Check rights for music, likeness and footage, and label AI content where the platform requires it.

Copy the full setup prompt

Paste into your agent and it will walk you through the setup, asking before anything that sends, posts or spends.

You are helping me set up this AI use case end to end in Claude Code.

Goal: Give coding agents a full Blender 3D production workflow with 20 skills
What the original author did: A repo of 20 Blender 5.2 skills walks an agent through modeling and sculpting, retopology and UVs, PBR materials and baking, geometry nodes, rigging, animation, rendering and export to Roblox, Unity, Unreal and Godot. A QA skill checks for z-fighting, floating parts, bad normals and UV issues before an asset counts as finished.
Reported result (as claimed by the author): Agents follow a repeatable Blender process instead of improvising bpy scripts each time.
Source: https://x.com/hakimieiqbal/status/2111747882843873538
Tools they used: Blender, Claude Code, OpenAI Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode
Category: Creators & video

Please:
1. Ask me 3 short questions about my situation (accounts I have, budget, what I want the output to look like).
2. Propose a step-by-step plan using these tools or cheaper alternatives, with the time and cost of each step. Use official pricing pages; say "check pricing" if unsure.
3. Then do the setup with me one step at a time, waiting for my OK before anything that sends messages, posts publicly, spends money or deletes data.
4. Finish with a checklist to run it again next time.

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Guides for this use case

How to vibe code an app with Claude Code · How to run multiple coding agents together · How to build with Gemini 4 Argon and Gemini agents · How to vibe code a game with AI

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