Blender
Listed because a sourced use case names it. Pricing not verified by KitRank: see the official pricing page.
Use cases with Blender
Turn text descriptions into game-ready 3D assets
A developer gave a headless coding agent control of Blender so it outputs models with rig, animations and colliders from a text prompt.
Remake a 2D game in 3D in an afternoon
A creator had an AI model rebuild their game in 3D using Blender, Tripo for models and Godot as the engine, in about 90 minutes.
Run a one-person game dev pipeline
Chain specialist tools: one model plans and codes, another handles 3D in Blender, Meshy makes extra assets, and Godot assembles the game.