Finally make your own 3D game with Claude and Codex
A lifelong hobbyist who never had time to wear every hat is now building a game with Claude, Codex and pmndrs tools.
Real AI agent use cases, with sources and setup prompts
3D scenes, models and WebGL builds people made with Claude, Codex and other agents, often without opening Blender. 18 matching use cases below, each with a public source.
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A lifelong hobbyist who never had time to wear every hat is now building a game with Claude, Codex and pmndrs tools.
Five prompts and 3h 23m got Opus 5.5 to build Tokyo in Blender with 2,797 cars driving on the left, sakura and a day-night cycle.
In a 7-day AI video challenge, the author fed Claude Opus 5.5 a script, UI screens, site context and LinkedIn ad references. After 40 minutes it rendered a first cut; they swapped in an ElevenLabs voice and Artlist music, then reprompted for motion, 3D angles and jump cuts.
A creator made a spec Strava ad: images with Soul 2.0 and Nano Banana Pro, video with Seedance 2.5 on Higgsfield, editing in Premiere Pro and a 3D end effect built with Claude Opus.
A developer gave a headless coding agent control of Blender so it outputs models with rig, animations and colliders from a text prompt.
A creator had an AI model rebuild their game in 3D using Blender, Tripo for models and Godot as the engine, in about 90 minutes.
Chain specialist tools: one model plans and codes, another handles 3D in Blender, Meshy makes extra assets, and Godot assembles the game.
Turned a sketch into a 3D-print model of a small pegboard for his kid with an AI agent instead of CAD by hand.
Built Claude Code skills that take a text prompt, design the architecture, generate 2D and 3D assets, write GDScript and test the game.
In one hour with Codex the author built a desktop app that projects your music, your Claude Code activity or your token bills as 3D particles.
The fframes team made The Why, a 98-second film about engineers and purpose. The whole film, including 3D worlds, titles and sound, is a Rust program, made with code and AI.
A 3D map places every skill, plugin, agent, MCP server, hook and rule around one core, with per-project views, search and click-to-explain. The author shared a free prompt to map yours.
Used Claude Opus 5.5 to rebuild SimCity 2000 logic as a TypeScript WebGL low-poly city builder over a few days.
Used Claude Code to ship a site where a dog's head follows the cursor with no hand-written WebGL.
After watching explainer videos, the author used Astra to build the inner components of an Enigma machine in 3D, writing hundreds of detailed prompts against reference images and building their own inspection tools to check sizes and positions.
Build an interactive globe with Framer's agent and 3D transforms, keeping full on-canvas control.
Produced a Pixar-style 3D animated piece with AI tools in one day.
Vibe-coded a 3D chess game in about two hours, then used player feedback to add three battle systems, two-player mode, walking animations, sound and performance work.
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