Online, co-op and PvP games builders made with coding agents, from one-screenshot remakes to MMORPGs with registered players. 9 matching use cases below, each with a public source.
A solo developer is building After the Wind, a Ragnarok Online meets Monster Hunter game in Godot. Every feature starts as an idea and research, gets built with Claude Code and Codex, then is judged in game and iterated.
$17/mo5 weeksAdvanced
A parent built a Midtown Madness-style driving game set in Chicago for his daughter in a week: Claude did the frontend and design, ChatGPT the backend, performance and multiplayer, ElevenLabs the music and sound effects, and Tripo the cars.
Free tier1 weekIntermediate
Hood Warfare, from a small studio called TrapStar games, is a vibe-coded online FPS set in Detroit with player teams, PvP, bots, territory control, killstreaks and weapon progression.
See pricing pageWeeksAdvanced
A browser game made fully by prompting on the mindblown platform mixes Crazy-Taxi-style Waymo deliveries with Need for Speed racing in San Francisco: you earn money on deliveries, get chased by police, tune your car and race friends online. Players can also generate their own cars.
See pricing pageWeeksIntermediate
A builder took a single screenshot of someone's game and remade it on Spawn, an AI game maker. The remake is fully multiplayer.
See pricing page1 hourBeginner
Built a Claude Code mod that drops you into a multiplayer quick-scope lobby where every other player is also waiting on their own Claude.
$17/mo1 dayIntermediate
Built Acolyte, a text-based multiplayer MUD playable in the browser or over SSH with one command.
$17/moweeksAdvanced
A fan of the new Tesla Roadster concept vibe coded a 1v1 multiplayer duel game around it, with cold-gas thruster rocket jumps and missiles.
See pricing page1 weekendIntermediate
A builder is vibe coding an MMORPG set in Terengganu, Malaysia, and shipped 10 updates in 48 hours.
See pricing pageOngoingIntermediate