Real AI agent use cases, with sources and setup prompts

Vibe code a skateboard trick game with Opus, Godot and Blender

A builder joined the Roadster vibe-coded games wave with a trick game made with Opus 5.5, Godot and Blender, where players try to land a double kickflip.

$4 in / $20 out per 1M tokens1 weekendIntermediateSource linked

Source

@NickJBryant on X · 2026-10-18

Written in our own words. Credit to the original author. Link checked 2026-10-19.

What they did

A builder joined the Roadster vibe-coded games wave with a trick game made with Opus 5.5, Godot and Blender, where players try to land a double kickflip.

Result (as claimed)

Playable; he says getting a vibe-coded game to look decent and play well is really hard.

Tools they used

Cost: Claude Opus 5.5: from $4 in / $20 out per 1M tokens.

Set it up

  1. Write a one-page brief

    Describe the app in plain words: who it is for, the 3 core screens or actions, and what "done" looks like.

  2. Start the project with your agent

    Open Claude Opus 5.5 and paste the brief. Ask it to propose a stack and a file plan before writing code.

  3. Build one slice at a time

    Ship the smallest working flow first, run it, then add features one by one. Commit after each working step.

  4. Test it like a user

    Click through on desktop and phone. Ask the agent to add basic tests and fix anything that breaks.

  5. Check security and ship

    Keep keys in environment variables, check auth and database rules, then deploy and share the link.

Copy the full setup prompt

Paste into your agent and it will walk you through the setup, asking before anything that sends, posts or spends.

You are helping me set up this AI use case end to end in Claude Code.

Goal: Vibe code a skateboard trick game with Opus, Godot and Blender
What the original author did: A builder joined the Roadster vibe-coded games wave with a trick game made with Opus 5.5, Godot and Blender, where players try to land a double kickflip.
Reported result (as claimed by the author): Playable; he says getting a vibe-coded game to look decent and play well is really hard.
Source: https://x.com/NickJBryant/status/2111771367033147786
Tools they used: Claude Opus 5.5, Godot, Blender
Category: Vibe coding & apps

Please:
1. Ask me 3 short questions about my situation (accounts I have, budget, what I want the output to look like).
2. Propose a step-by-step plan using these tools or cheaper alternatives, with the time and cost of each step. Use official pricing pages; say "check pricing" if unsure.
3. Then do the setup with me one step at a time, waiting for my OK before anything that sends messages, posts publicly, spends money or deletes data.
4. Finish with a checklist to run it again next time.

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Guides for this use case

How to vibe code an app with Claude Code · How to build AI agents for SEO and ads · How to vibe code a game with AI · How to make 3D scenes and models with AI and Blender

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