Vibe code a skateboard trick game with Opus, Godot and Blender
A builder joined the Roadster vibe-coded games wave with a trick game made with Opus 5.5, Godot and Blender, where players try to land a double kickflip.
Source
@NickJBryant on X · 2026-10-18
Written in our own words. Credit to the original author. Link checked 2026-10-19.
What they did
A builder joined the Roadster vibe-coded games wave with a trick game made with Opus 5.5, Godot and Blender, where players try to land a double kickflip.
Result (as claimed)
Playable; he says getting a vibe-coded game to look decent and play well is really hard.
Tools they used
Cost: Claude Opus 5.5: from $4 in / $20 out per 1M tokens.
Set it up
Write a one-page brief
Describe the app in plain words: who it is for, the 3 core screens or actions, and what "done" looks like.
Start the project with your agent
Open Claude Opus 5.5 and paste the brief. Ask it to propose a stack and a file plan before writing code.
Build one slice at a time
Ship the smallest working flow first, run it, then add features one by one. Commit after each working step.
Test it like a user
Click through on desktop and phone. Ask the agent to add basic tests and fix anything that breaks.
Check security and ship
Keep keys in environment variables, check auth and database rules, then deploy and share the link.
Copy the full setup prompt
Paste into your agent and it will walk you through the setup, asking before anything that sends, posts or spends.
You are helping me set up this AI use case end to end in Claude Code. Goal: Vibe code a skateboard trick game with Opus, Godot and Blender What the original author did: A builder joined the Roadster vibe-coded games wave with a trick game made with Opus 5.5, Godot and Blender, where players try to land a double kickflip. Reported result (as claimed by the author): Playable; he says getting a vibe-coded game to look decent and play well is really hard. Source: https://x.com/NickJBryant/status/2111771367033147786 Tools they used: Claude Opus 5.5, Godot, Blender Category: Vibe coding & apps Please: 1. Ask me 3 short questions about my situation (accounts I have, budget, what I want the output to look like). 2. Propose a step-by-step plan using these tools or cheaper alternatives, with the time and cost of each step. Use official pricing pages; say "check pricing" if unsure. 3. Then do the setup with me one step at a time, waiting for my OK before anything that sends messages, posts publicly, spends money or deletes data. 4. Finish with a checklist to run it again next time.
You are helping me set up this AI use case end to end in Codex. Goal: Vibe code a skateboard trick game with Opus, Godot and Blender What the original author did: A builder joined the Roadster vibe-coded games wave with a trick game made with Opus 5.5, Godot and Blender, where players try to land a double kickflip. Reported result (as claimed by the author): Playable; he says getting a vibe-coded game to look decent and play well is really hard. Source: https://x.com/NickJBryant/status/2111771367033147786 Tools they used: Claude Opus 5.5, Godot, Blender Category: Vibe coding & apps Please: 1. Ask me 3 short questions about my situation (accounts I have, budget, what I want the output to look like). 2. Propose a step-by-step plan using these tools or cheaper alternatives, with the time and cost of each step. Use official pricing pages; say "check pricing" if unsure. 3. Then do the setup with me one step at a time, waiting for my OK before anything that sends messages, posts publicly, spends money or deletes data. 4. Finish with a checklist to run it again next time.
You are helping me set up this AI use case end to end in Grok Bot. Goal: Vibe code a skateboard trick game with Opus, Godot and Blender What the original author did: A builder joined the Roadster vibe-coded games wave with a trick game made with Opus 5.5, Godot and Blender, where players try to land a double kickflip. Reported result (as claimed by the author): Playable; he says getting a vibe-coded game to look decent and play well is really hard. Source: https://x.com/NickJBryant/status/2111771367033147786 Tools they used: Claude Opus 5.5, Godot, Blender Category: Vibe coding & apps Please: 1. Ask me 3 short questions about my situation (accounts I have, budget, what I want the output to look like). 2. Propose a step-by-step plan using these tools or cheaper alternatives, with the time and cost of each step. Use official pricing pages; say "check pricing" if unsure. 3. Then do the setup with me one step at a time, waiting for my OK before anything that sends messages, posts publicly, spends money or deletes data. 4. Finish with a checklist to run it again next time.
The Daily 5
Get five new use cases tomorrow morning
Free. Real sources. Unsubscribe any time.
Guides for this use case
How to vibe code an app with Claude Code · How to build AI agents for SEO and ads · How to vibe code a game with AI · How to make 3D scenes and models with AI and Blender
Related use cases
Remake a 2D game in 3D in an afternoon
A creator had an AI model rebuild their game in 3D using Blender, Tripo for models and Godot as the engine, in about 90 minutes.
Vibe code a retro camera with filters onto cheap open hardware
Zero Ichi Cam runs on SeedSigner hardware and was vibe coded with Claude Opus 5.5. It starts in under 10 seconds, shoots photo and video at 320x240 and 640x480, and has 17 filters such as Gameboy, 16-bit and Super 8mm.
Vibe-code an Android app to control Hermes Agent from your phone
Rasul is a free open-source Android app to chat with the Hermes bots on your PC, approve actions, switch models, run jobs and edit bot instructions. Claude Opus 5.5 led the build while GPT-6 Luna and Sol 6.1 wrote the code.
Make your first game with no game dev experience using a chain of AI tools
A software engineer with zero game dev experience built a game with ChatGPT, Claude, Godot, Tripo, Blender MCP and ElevenLabs, and published the full workflow as a free playbook.