Recreate a 3D classic for the Game Boy Advance with software rendering
Octoberry shared that Opus 5.5 recreated Super Mario 64 for the Game Boy Advance with 4 playable levels, software-rendered 3D and the original movement and collision physics, at 30 fps on 98% of frames in mGBA.
Source
@Octoberry on X · 2026-10-19
Written in our own words. Credit to the original author. Link checked 2026-10-24.
What they did
Octoberry shared that Opus 5.5 recreated Super Mario 64 for the Game Boy Advance with 4 playable levels, software-rendered 3D and the original movement and collision physics, at 30 fps on 98% of frames in mGBA.
Result (as claimed)
A 3D classic running on 2001 handheld hardware.
Tools they used
Cost: Pricing depends on the tools you pick; check each official pricing page.
Set it up
Write a one-page brief
Describe the app in plain words: who it is for, the 3 core screens or actions, and what "done" looks like.
Start the project with your agent
Open Claude and paste the brief. Ask it to propose a stack and a file plan before writing code.
Build one slice at a time
Ship the smallest working flow first, run it, then add features one by one. Commit after each working step.
Test it like a user
Click through on desktop and phone. Ask the agent to add basic tests and fix anything that breaks.
Check security and ship
Keep keys in environment variables, check auth and database rules, then deploy and share the link.
Copy the full setup prompt
Paste into your agent and it will walk you through the setup, asking before anything that sends, posts or spends.
You are helping me set up this AI use case end to end in Claude Code. Goal: Recreate a 3D classic for the Game Boy Advance with software rendering What the original author did: Octoberry shared that Opus 5.5 recreated Super Mario 64 for the Game Boy Advance with 4 playable levels, software-rendered 3D and the original movement and collision physics, at 30 fps on 98% of frames in mGBA. Reported result (as claimed by the author): A 3D classic running on 2001 handheld hardware. Source: https://x.com/Octoberry/status/2112125451338457365 Tools they used: Claude Category: Vibe coding & apps Please: 1. Ask me 3 short questions about my situation (accounts I have, budget, what I want the output to look like). 2. Propose a step-by-step plan using these tools or cheaper alternatives, with the time and cost of each step. Use official pricing pages; say "check pricing" if unsure. 3. Then do the setup with me one step at a time, waiting for my OK before anything that sends messages, posts publicly, spends money or deletes data. 4. Finish with a checklist to run it again next time.
You are helping me set up this AI use case end to end in Codex. Goal: Recreate a 3D classic for the Game Boy Advance with software rendering What the original author did: Octoberry shared that Opus 5.5 recreated Super Mario 64 for the Game Boy Advance with 4 playable levels, software-rendered 3D and the original movement and collision physics, at 30 fps on 98% of frames in mGBA. Reported result (as claimed by the author): A 3D classic running on 2001 handheld hardware. Source: https://x.com/Octoberry/status/2112125451338457365 Tools they used: Claude Category: Vibe coding & apps Please: 1. Ask me 3 short questions about my situation (accounts I have, budget, what I want the output to look like). 2. Propose a step-by-step plan using these tools or cheaper alternatives, with the time and cost of each step. Use official pricing pages; say "check pricing" if unsure. 3. Then do the setup with me one step at a time, waiting for my OK before anything that sends messages, posts publicly, spends money or deletes data. 4. Finish with a checklist to run it again next time.
You are helping me set up this AI use case end to end in Grok Bot. Goal: Recreate a 3D classic for the Game Boy Advance with software rendering What the original author did: Octoberry shared that Opus 5.5 recreated Super Mario 64 for the Game Boy Advance with 4 playable levels, software-rendered 3D and the original movement and collision physics, at 30 fps on 98% of frames in mGBA. Reported result (as claimed by the author): A 3D classic running on 2001 handheld hardware. Source: https://x.com/Octoberry/status/2112125451338457365 Tools they used: Claude Category: Vibe coding & apps Please: 1. Ask me 3 short questions about my situation (accounts I have, budget, what I want the output to look like). 2. Propose a step-by-step plan using these tools or cheaper alternatives, with the time and cost of each step. Use official pricing pages; say "check pricing" if unsure. 3. Then do the setup with me one step at a time, waiting for my OK before anything that sends messages, posts publicly, spends money or deletes data. 4. Finish with a checklist to run it again next time.
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Guides for this use case
How to port or remake a classic game with AI · How to make 3D scenes and models with AI and Blender · How to vibe code a game with AI
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